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Question by rhysp · Jun 30, 2016 at 10:34 AM · androiddebugginglogcat

Where do I start with Android logcat logs for crashes?

My game previously worked well on Android, but after some significant changes, a recent build now unfortunately fails. I learnt how to view debugging via logcat, but unfortunately cannot make sense of the following error, which occurs during/following the interaction to LoadScene:

 4815  4877 I Unity   : Firebase: attempting to initialize
 4815  4877 I Unity   :
 4815  4877 I Unity   : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
 4815  4877 I Unity   :
  254   254 I DEBUG   : property debug.db.uid not set; NOT waiting for gdb.
  254   254 I DEBUG   : HINT: adb shell setprop debug.db.uid 100000
  254   254 I DEBUG   : HINT: adb forward tcp:5039 tcp:5039
  254   254 F DEBUG   : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
  254   254 F DEBUG   : Build fingerprint: 'oneplus/bacon/A0001:6.0.1/MHC19Q/ZNH2KAS1KN:user/release-keys'
  254   254 F DEBUG   : Revision: '0'
  254   254 F DEBUG   : ABI: 'arm'
  254   254 F DEBUG   : pid: 4815, tid: 4877, name: Thread-27632  >>> com.Dev.Game <<<
  254   254 F DEBUG   : signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x9b8aa000
  254   254 F DEBUG   : Abort message: 'art/runtime/indirect_reference_table.cc:65] JNI ERROR (app bug): see above.'
  254   254 F DEBUG   :     r0 9b8a8830  r1 00000000  r2 0001fc48  r3 9b8a9ff0
  254   254 F DEBUG   :     r4 9b8a8830  r5 9da12150  r6 9c8e9e70  r7 72a3a000
  254   254 F DEBUG   :     r8 9ce00000  r9 ffffffd0  sl 741ce000  fp 9ce002fa
  254   254 F DEBUG   :     ip b6d25674  sp 9b8a87b8  lr b5ba0cc7  pc b6cb268c  cpsr 200f0010
  254   254 F DEBUG   :
  254   254 F DEBUG   : backtrace:
  254   254 F DEBUG   :     #00 pc 0001668c  /system/lib/libc.so (memset+24)
  254   254 F DEBUG   :     #01 pc 0000dcc3  /system/lib/libunwind.so (_Uarm_local_access_addr_space_init+14)
  254   254 F DEBUG   :     #02 pc 0000d18b  /system/lib/libunwind.so
  254   254 F DEBUG   :     #03 pc 00002c3f  /system/lib/libunwind.so (unw_map_local_create+46)
  254   254 F DEBUG   :     #04 pc 00005a19  /system/lib/libbacktrace.so (_ZN14UnwindMapLocal5BuildEv+4)
  254   254 F DEBUG   :     #05 pc 00005ae3  /system/lib/libbacktrace.so (_ZN12BacktraceMap6CreateEib+106)
  254   254 F DEBUG   :     #06 pc 000037b3  /system/lib/libbacktrace.so (_ZN9BacktraceC2EiiP12BacktraceMap+50)
  254   254 F DEBUG   :     #07 pc 00003b87  /system/lib/libbacktrace.so (_ZN9Backtrace6CreateEiiP12BacktraceMap+62)
  254   254 F DEBUG   :     #08 pc 00370ca3  /system/lib/libart.so (_ZN3art15DumpNativeStackERNSt3__113basic_ostreamIcNS0_11char_traitsIcEEEEiPKcPNS_9ArtMethodEPv+146)
  254   254 F DEBUG   :     #09 pc 00350327  /system/lib/libart.so (_ZNK3art6Thread4DumpERNSt3__113basic_ostreamIcNS1_11char_traitsIcEEEE+150)
  254   254 F DEBUG   :     #10 pc 0033172b  /system/lib/libart.so (_ZNK3art10AbortState10DumpThreadERNSt3__113basic_ostreamIcNS1_11char_traitsIcEEEEPNS_6ThreadE+26)
  254   254 F DEBUG   :     #11 pc 00331a13  /system/lib/libart.so (_ZN3art7Runtime5AbortEv+642)
  254   254 F DEBUG   :     #12 pc 000f44db  /system/lib/libart.so (_ZN3art10LogMessageD2Ev+2226)
  254   254 F DEBUG   :     #13 pc 001de145  /system/lib/libart.so (_ZN3art22IndirectReferenceTable17AbortIfNoCheckJNIEv+64)
  254   254 F DEBUG   :     #14 pc 00351173  /system/lib/libart.so (_ZNK3art6Thread13DecodeJObjectEP8_jobject+846)
  254   254 F DEBUG   :     #15 pc 00290929  /system/lib/libart.so (_ZN3art3JNI12NewGlobalRefEP7_JNIEnvP8_jobject+216)
  254   254 F DEBUG   :     #16 pc 007e220c  /data/app/com.Dev.Game-1/lib/arm/libunity.so
  254   254 F DEBUG   :     #17 pc 000066cc  <unknown>
  782  4911 W ActivityManager:   Force finishing activity com.Dev.Game/com.unity3d.player.UnityPlayerActivity
  254   254 F DEBUG   :
  254   254 F DEBUG   : Tombstone written to: /data/tombstones/tombstone_07
  254   254 E DEBUG   : AM write failed: Broken pipe
  782  4911 W ActivityManager: Exception thrown during pause
  782  4911 W ActivityManager: android.os.DeadObjectException
  782  4911 W ActivityManager:   at android.os.BinderProxy.transactNative(Native Method)
  782  4911 W ActivityManager:   at android.os.BinderProxy.transact(Binder.java:503)
  782  4911 W ActivityManager:   at android.app.ApplicationThreadProxy.schedulePauseActivity(ApplicationThreadNative.java:727)
  782  4911 W ActivityManager:   at com.android.server.am.ActivityStack.startPausingLocked(ActivityStack.java:879)
  782  4911 W ActivityManager:   at com.android.server.am.ActivityStack.finishActivityLocked(ActivityStack.java:2992)
  782  4911 W ActivityManager:   at com.android.server.am.ActivityStack.finishTopRunningActivityLocked(ActivityStack.java:2848)
  782  4911 W ActivityManager:   at com.android.server.am.ActivityStackSupervisor.finishTopRunningActivityLocked(ActivityStackSupervisor.java:2834)
  782  4911 W ActivityManager:   at com.android.server.am.ActivityManagerService.handleAppCrashLocked(ActivityManagerService.java:12378)
  782  4911 W ActivityManager:   at com.android.server.am.ActivityManagerService.makeAppCrashingLocked(ActivityManagerService.java:12249)
  782  4911 W ActivityManager:   at com.android.server.am.ActivityManagerService.crashApplication(ActivityManagerService.java:12963)
  782  4911 W ActivityManager:   at com.android.server.am.ActivityManagerService.handleApplicationCrashInner(ActivityManagerService.java:12470)
  782  4911 W ActivityManager:   at com.android.server.am.NativeCrashListener$NativeCrashReporter.run(NativeCrashListener.java:86)
  782  4911 I ActivityManager: Config changes=480 {1.0 302mcc610mnc en_AU ldltr sw360dp w360dp h616dp 480dpi nrml long port finger -keyb/v/h -nav/h s.106 themeResource=null}
  782  3950 I ActivityManager: Process com.Dev.Game (pid 4815) has died

Any advice on my first Android debugging would be much appreciated, thank you.

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