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Question by
olumide · May 31, 2015 at 08:02 AM ·
animationnavmeshroot motionlocomotion
animated character locomotion-run/walk is not transiting
Unity detects zero speed and angular speed in the root motion of the animated character imported from asset store. As such, the animation locomotion is not transiting-walk/run in just a position. How can I resolve this.
olu
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