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ZXing for iPhone & UnityiPhone - Bad Access in UnityInitApplication(appPath)
I'm trying to use ZXingWidget (iOS library) with Unity3D to get access to the iPhone camera and read a QR.
I haven't used any code from the lib yet, but when I run the application I got an error: EXC BAD ACCESS inside the function UnityInitApplication(appPath); [at --> AppController.mm > -StartUnity:]
The ZXing can be downloaded in this link http://code.google.com/p/zxing/downloads/list
I'm using the ZXing-2.0.zip
If anyone succeed building the code integration, please post the steps here.
Any crazy ideas are welcome either... I've tried almost everything, but since I don't have that much experience with Objective-C & Xcode it can't count that much...
Thanks in advance.
I can't offer any specific help, but you should be able to get a some log and/or stacktrace information out of Xcode. The specific signal you mentioned is usually caused by a NullReferenceException, in my experience.
Thats what I figured... but I can't see exactly where is the error since its inside a compiled function.
hi, I would like to make an app which makes use of them as well. $$anonymous$$ay I know your progress now?
I bought the iOS QR for Unity3D in the asset store. Still having some reading problems, but working on it.
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