- Home /
How to deploy MAC plugin bundle via xCode 4.2 ?
What i did is select Product > Build then copy the .bundle file in the Products group to unity plugin folder, but it shows error "DLLNotFoundException:" when i run my app.
[DllImport("TestPlugin")]
private static extern int showNum();
void Start(){ Debug.Log(showNum()); }
Thx u
Comment
Your answer
Follow this Question
Related Questions
What to choose to make .bundle plugin in XCode? 1 Answer
How to include dependent dylib for Mac plugin? 1 Answer
Mac OS 10.6.4 - Unity won't run 4 Answers
Game crashed on IOS 0 Answers