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Why does my particles look different from a distance on iOS?
I've got a particle system that is supposed to look like this:
On the iOS player setting, this is what it looks like when your camera is right up close to the particle.
However when you zoom out and view it from a bit more distance it looks like this instead:
This problem does not come up when the player setting is set to desktop - only on iOS. What's going on and how can I fix it?
Comment
I'm noticing the same behavior -- anyone with an explanation?
Answer by sky4ever · Mar 08, 2020 at 05:37 PM
Had the same issue. Managed to fix it by disabling mipmaps generation on the texture import settings