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Question by casteponters · Mar 10, 2015 at 06:27 PM · buttonsceneloadlevelscenesonclick

LoadLevel easy i know, but not working.

Hi all,

i have a stupid problem with loadlevel. In my scene "1" i have my script "Core" with this functions

    public void nextLevel()
     {
         Application.LoadLevel(CurrentLevelID + 1);
     }
 
     public void restartLevel()
     {
         Application.LoadLevel(CurrentLevelID);
     }
 
     public void goToMenu()
     {
         Application.LoadLevel(0);
     }     


this is my new gui button:

alt text

And this is my build settings

alt text

Nothing goToMenu not work. when i click this button restart every time scene 1 and not load scene 0 "Menu", i try to replace

 Application.LoadLevel(0);

with:

 Application.LoadLevel("Menu");


But nothing. Help me please.

cattura-button.jpg (22.6 kB)
cattura-build.jpg (16.2 kB)
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Answer by screenname_taken · Mar 10, 2015 at 07:16 PM

You should indeed use "Menu" with the command. Check your Raycaster on your canvas that the "Ignore Reversed Graphics" is not checked. If it is, and your buttons are flipped, it will ignore them.

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avatar image casteponters · Mar 10, 2015 at 07:28 PM 0
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ok i replace with:

 Application.LoadLevel("$$anonymous$$enu");

and now "Ignore Reversed Graphics" is not cheked, in both scenes.

alt text

But not working :(

cattura-3.jpg (38.1 kB)

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