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Question by alecchalmers · Mar 24, 2013 at 09:53 PM · inputpausekeys

Two keys-Same function

I'd like to have two keys pause the game. The "p" and "Escape" keys to be specific.

The script below is working for both of these, but I'm sure it's double the amount of script necessary, and so I'd like to know how I can have both keys mentioned in the first if statement?

This my first UnityAnswers question, so please let me know if I have not been clear enough.

 //Pause the game with the "P" key
     if(Input.GetKeyDown("p") && paused == false)
     {
         paused = true;
            Time.timeScale = 0;
        }
        else if(Input.GetKeyDown("p") && paused == true) 
        {
            paused = false;
            Time.timeScale = 1;
        }
     
     
     //Pause the game with the "Escape" key
     if(Input.GetKeyDown(KeyCode.Escape) && paused == false)
     {
         paused = true;
            Time.timeScale = 0;
        }
        else if(Input.GetKeyDown(KeyCode.Escape) && paused == true) 
        {
            paused = false;
            Time.timeScale = 1;
        }
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Answer by whydoidoit · Mar 24, 2013 at 09:54 PM

You can combine the conditions like this:

    if((Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown("p")) && paused == false)
    {
          ...
    }
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avatar image alecchalmers · Mar 24, 2013 at 09:57 PM 0
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Thanks very much, that's great

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