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Question by
Equ1l1brist · May 30, 2015 at 05:06 PM ·
2d-physicsaxestetris
Is it possible to edit 2Dcolliders along the X&Y axes?
So, I've got some tetris blocks that I want to place colliders around. I'm using the Polygon 2Dcollider component to do this. But, I was just wondering if there's a way to make sure the collider lines are perfectly horizontal or vertical? I'm thinking there might be something similar to how holding shift when moving an object ensures you only move it along these axes.
Thanks in advance
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