Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Deminetix · Feb 04, 2013 at 10:17 AM · cameratouchdragsmoothjerky

Camera not moving 'smoothly' on drag.

I wrote this script that responds to touch dragging on the right-hand side of the screen to move the player camera in the dragged direction. It works perfectly, except that the movement is quite jerky and not smooth, which would make it hard to aim at things. Is there a simple fix for this or am I doing it completely wrong?

 var zSpeed = 2;
 var ySpeed = 2;
 
 function Update () {
     
     if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) {
         
         var touch = Input.GetTouch(0);
         
         if (touch.position.x > Screen.width/2) {
         
             var player = GameObject.Find("Player");
         
             // Get movement of the finger since last frame
             var touchDeltaPosition:Vector2 = Input.GetTouch(0).deltaPosition;
             
             // Look up and down
             transform.Rotate(-touchDeltaPosition.y * zSpeed, 0, 0);

             // Look left and right
             player.transform.Rotate( 0, -touchDeltaPosition.x * -ySpeed, 0);    
         
         }
     
     }
     
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
3

Answer by Bunny83 · Feb 04, 2013 at 10:58 AM

The problem is that deltaPosition is not framebased. The touch sensor hardware has it's own update interval which is most the time different from your visual framerate.

I use this extension method:

 // C#
 public static Vector2 FixedTouchDelta(this Touch aTouch)
 {
     float dt = Time.deltaTime / aTouch.deltaTime;
     if (dt == 0 || float.IsNaN(dt) || float.IsInfinity(dt))
         dt = 1.0f;
     return aTouch.deltaPosition * dt;
 }

It returns the true delta in pixels. Usually you should be able to use this extension method even in UnityScript by putting this method into a static C# class in the plugins folder.

Then you can use it like this:

 touch.FixedTouchDelta()

instead of

 touch.deltaPosition
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Wolfram · Feb 04, 2013 at 11:02 AM 0
Share

Good catch, missed that.

avatar image
2

Answer by Wolfram · Feb 04, 2013 at 10:47 AM

Don't ever use GameObject.Find() in Update, it will kill your performance. Do it in Start() and store the object.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Dragging Camera based on Touch 0 Answers

camera smooth stop (continuously sliding), on touch end 0 Answers

Drag Object, same speed as mouse/touch 3 Answers

follow camera is jerky for other objects 1 Answer

character touch/tap-to-move not interact with camera drag movement 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges