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UberClocked Ent · Sep 10, 2013 at 11:09 PM ·
animationmovementinterpolation
Interpolate Movement in Line With Animation?
My current bipedal model uses curved keyframe interpolation for its animations, and I noticed that a steady movement speed doesn't stay in line with said interpolated animation. For example, the foot laterally stops when it reaches the ground, and then starts moving back when the next foot takes its step.
How do I interpolate my movement to coincide with the animation's behavior?
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