Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by danielmxli · May 30, 2015 at 04:53 PM · particlesloopvisualization

Trying to create fractals images with particles, but getting weird pattern instead

I'm so close!

I'm trying to create fractal images with the following equation:http://glowingpython.blogspot.com/2013/07/hopalong-fractals.html. And it should look something like this but in 3D: http://2.bp.blogspot.com/-JPRMjjdIMng/Ud1cTJuRA7I/AAAAAAAAAps/l53raY926yA/s1600/hopalong_orbit.png

But I'm getting a very strange output: http://postimg.org/image/7jax5glup/ See the green particles are the 40 particles that are emitted. Even trying with 4000 or 400000 particles, it still forms a very similar shape.

This is my code: #pragma strict

function Start () { var myParticleSystem : ParticleSystem; var myParticles: ParticleSystem.Particle[];

 myParticleSystem = GetComponent( ParticleSystem );
 myParticleSystem.Emit(40);
 var num_particles = myParticleSystem.particleCount; 
 myParticles = new ParticleSystem.Particle[num_particles+1];


 var a = -55;
 var b = -1  ;
 var c = -42;

 var x : float; 
 var y : float; 
 var z : float; 

 var particlePosition : Vector3;

 for (var i = 0; i < num_particles; i++){ // Generalization of Barry Martin's original 
     particlePosition = myParticles[i].position;  
     x = Random.value * -1 ; 
     y = Random.value * 10;
     // HERE I FOLLOW THE EQUATION EXACTLY HOW IT'S GIVEN
 var x1 = y- x / Mathf.Abs(x) * Mathf.Sqrt(Mathf.Abs(b * x + c));
     var y1 = a - x;
     var newposition = new Vector3(x1,y1,Random.value);

     myParticleSystem.GetParticles(myParticles);         
     myParticles[i].position = newposition; 
     myParticleSystem.SetParticles(myParticles, num_particles);      
 }


}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Creating fractals images with particles, but getting weird image 1 Answer

Camera.Render() & DockArea:OnGUI() seemingly random & unrelated errors after particles launch 0 Answers

Custom particle system loop optimization 0 Answers

Need tips for optimizing main func that loops through thousands of particles 0 Answers

particles emitter loop 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges