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Question by BlueMoon22 · May 29, 2015 at 10:00 PM · 2d2d-physicsrotation axisz axis

Sprites rotating around Z axis when they shouldnt be.

Hi,

I have a script where a sprite will follow the player. It works, other than the sprite rotating around the Z axis.

Can someone help me with trying to make it 2D and not spin around the Z axis please.

This is the code that is controlling the movement:

Thanks

 void Start()
 {
     myTransform = transform;
     player = GameObject.FindGameObjectWithTag("Player").transform;
 }
 
 void Update ()
 {
     
     player = GameObject.FindGameObjectWithTag("Player").transform;
         
         follow=true;
     
     if(follow && player != null)
     {


         myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(player.position - myTransform.position), rotationSpeed * Time.deltaTime);
         myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;


         }

     }
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avatar image AlwaysSunny · May 29, 2015 at 10:00 PM 0
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Read carefully about what LookRotation does

Usually, and I think it applies here, to eli$$anonymous$$ate an unwanted axis of orientation, eli$$anonymous$$ate the "height" component of the argument vector. You may also supply a "normal" to this method, which should often be the normal of the plane on which these two objects lie (or Vector3.forward in a 2D game following Unity's z-is-depth pillar).

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