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Question by Samael_00001 · May 28, 2015 at 04:59 PM · unity 5importblendermodelmodelling

Importing fbx model problem

Hi there! I've imported model from Blender to Unity. And here is what happens.

with no errors or warnings...

1.png (156.5 kB)
2.png (181.7 kB)
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avatar image termway · May 28, 2015 at 06:03 PM 0
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Did you check face normal ? Check your triangles number in Unity ? Check your modifiers ? Remove duplicate vertices can help too.

avatar image patrick_scheper · May 28, 2015 at 07:46 PM 0
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Does it have a skeleton rig? $$anonymous$$aybe those settings are messed up for some reason. What about exporting it as OBJ, or isn't that possible with Blender?

avatar image Side · May 28, 2015 at 08:51 PM 0
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Have you tried to recalculate normals? Enter edit mode, select all vertices (by pressing "a"), go to "Shading/UVs" and press "Recalculate"

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Answer by nesis · May 29, 2015 at 12:39 AM

Try bake your animations as vertex animations on export from blender. I'm almost certain you're applying animations of a kind Unity3d currently doesn't support.

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