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Question by
sirius1606 · May 29, 2015 at 05:47 AM ·
windows phone 8optimisation
Sprite Packer nor working properly
In my project, Unity is loading to memory both normal sprites and packed sprites. The result is even more memory loss.
For example: I have texture named villaWorkerHammer which was packed into SpriteAtlasTexture. But it is still in memory as unpacked one (see image below).
I tried everything I could think of. Repacking assets, rebuilding project, creating new.
I'm using Unity 4.6.3 and I'm building this project on Windows 8 Phone.
Thanks in advance.
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