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Question by alvaro-em · Mar 09, 2015 at 08:46 PM · unity 5lightmappingslowbaking

Enlighten really slow with Unity 5

Hi, I have a problem with the new lighting system in Unity 5. It was supposed to be much faster and almost realtime. But the truth is, working with a not very complex scene, every time I make a small change like removing a door, Unity 5 deletes all lightmaps and starts the baking all over again, taking a lot of time to complete even such a small change.

For more info, Im using Baked GI (Res:10 Padding:2 Indirect:2 AO: 0.7) General GI: DefaultHigh 1024 Intesity1, Boost1.

I thought enlighten only bakes the things you are updating in the scene, so I'd really appreciate any help on why it keeps starting over and over for every single change.

Any ideas will be appreciated.

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Answer by Alan23253 · Mar 22, 2015 at 10:58 AM

The default option is Automatically bake Enlighten, you can change this options in lighting tab, after that uncheck continuos baking

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avatar image AttilaZold · May 22, 2015 at 11:10 AM 0
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just like Alan said. Go to Window->Lighting and at the Scene tab scroll down to find a box called Continuous Baking. Uncheck that, and Unity won't try to rebake your lightmaps after every scene modification. You will have to bake manually though...

avatar image alejoasks · Sep 11, 2015 at 04:01 PM 0
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I kind of like that you can update lighting automatically after a change but I'm not sure I like that it has to recalculate everything. What if you have parts of your scene you're already happy with? Isn't counter productive to have it overwritten? Is there no way around this?

I'm also having problems with dark spots/blotchy lightmaps. If anyone knows why this could be or has a solution I would appreciate it.

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