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Question by
SpiralConDave · Jul 09, 2015 at 10:48 PM ·
shaderwebglreflectionmirrorblur
How to get blurred mirror effect in webGL?
So I've been all over the place on this, and thought I had it. I'm looking for a way to make a reflective surface that's somewhat blurry, and has to run in webGL builds. I tried a reflective shader, putting a Blur effect on it, looks great in the Editor, crashes in webGL. I tried using a ReflectionProbe and Standard Shader, but the reflection is really jaggy, even when blurred. Maybe I'm using the wrong settings.
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Answer by Schubkraft · Jul 27, 2015 at 10:22 AM
The current WebGL is based on OpenGL ES 2.0 and its limitations so you might have to adapt your shader to that.
Hmm. Any tips or resources for that? I'm using the Image Effect Blur script/shader. Should I pull that from an older version of Unity maybe?