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Question by SpiralConDave · Jul 09, 2015 at 10:48 PM · shaderwebglreflectionmirrorblur

How to get blurred mirror effect in webGL?

So I've been all over the place on this, and thought I had it. I'm looking for a way to make a reflective surface that's somewhat blurry, and has to run in webGL builds. I tried a reflective shader, putting a Blur effect on it, looks great in the Editor, crashes in webGL. I tried using a ReflectionProbe and Standard Shader, but the reflection is really jaggy, even when blurred. Maybe I'm using the wrong settings.

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Answer by Schubkraft · Jul 27, 2015 at 10:22 AM

The current WebGL is based on OpenGL ES 2.0 and its limitations so you might have to adapt your shader to that.

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avatar image SpiralConDave · Jul 29, 2015 at 06:58 PM 0
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Hmm. Any tips or resources for that? I'm using the Image Effect Blur script/shader. Should I pull that from an older version of Unity maybe?

avatar image Schubkraft ♦♦ · Jul 30, 2015 at 08:09 AM 0
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Sorry but no :( Not a shader wizard by any means.

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