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Question by Esildorr · May 27, 2015 at 02:26 PM · androidandroidpluginviewblackscreen

Opening Unity in Android View [Picture and Code]

Hi all!

Were trying to get Unity to open on top of our pre-existing Android app. We want this to act as an Android View, so we can pause, resume, and possibly resume it as we please. We have already taken most of the steps the steps to get it there but it we are having this issue:

alt text

This is a sample app we set up to test this functionality. Back in the pre-existing Android app, when the user starts it, it creates the view…..We get this, the blue you see in the background is an android view that is colored this eventually will be transparent. The black, is the problem. This is where Unity should be displaying.

Here is a snippet of the Java code we are using to create and start the view:

 public void resumeIQ360(final JSONObject jsonData){
 
         final CordovaWebView localAppView = appMobile.appView;
         final Display display = appMobile.getWindowManager().getDefaultDisplay();
         final DisplayMetrics metrics = new DisplayMetrics();
         display.getRealMetrics(metrics);
         /*
         super.setBooleanProperty("setFullscreen", true);
         super.setIntegerProperty("loadUrlTimeoutValue", 600000000);
         requestWindowFeature(Window.FEATURE_NO_TITLE);
         */
         iq360WasStartedByUser = true;
 
         FrameLayout.LayoutParams smartappLayoutParams = new FrameLayout.LayoutParams(0, 0);
         localAppView.setLayoutParams(smartappLayoutParams);
 
         if(mUnityPlayer == null){
             load360View(metrics);
         }
 
        // mUnityPlayer.resume();
 
         FrameLayout.LayoutParams apLayoutParams = new FrameLayout.LayoutParams(200, 200);
         View playerView = mUnityPlayer.getView();
         playerView.setLayoutParams(apLayoutParams);
         playerView.setBackgroundColor(Color.RED);
         playerView.requestFocus();
         mUnityPlayer.setBackgroundColor(Color.GREEN);
         mUnityPlayer.setVisibility(View.VISIBLE);
         mUnityPlayer.forceLayout();
         mUnityPlayer.recomputeViewAttributes(playerView);
         mUnityPlayer.resume();
 
         String finalizedData = "[" + jsonData.toString() + "]";
         mUnityPlayer.UnitySendMessage("Game Manager", "SetInitData", finalizedData);
 
     }
 
 public void load360View(DisplayMetrics metrics){
 
         getWindow().takeSurface(null);
         setTheme(android.R.style.Theme_NoTitleBar_Fullscreen);
         getWindow().setFormat(PixelFormat.RGB_565);
         mUnityPlayer = new UnityPlayer(appMobile);
         if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true))
             getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN,
                     WindowManager.LayoutParams.FLAG_FULLSCREEN);
 
         int glesMode = mUnityPlayer.getSettings().getInt("gles_mode", 1);
         boolean trueColor8888 = false;
         mUnityPlayer.init(glesMode, trueColor8888);
 
         setContentView(R.layout.main);
         FrameLayout layout = (FrameLayout) findViewById(R.id.unityFrame);
         FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams(200 , 200);
         View playerView = mUnityPlayer.getView();
         layout.addView(playerView, 0, lp);
         mUnityPlayer.recomputeViewAttributes(playerView);
         mUnityPlayer.forceLayout();
     }

Any reason why its doing this? We’ve tried multiple phones, tablets, and manufacturers. Any help would be appreciated.

screenshot-09-52am-may-27-2015.png (10.9 kB)
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