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Question by Natfran · Jul 08, 2017 at 06:39 AM · animatorruntimeanimator controllerswitch

How to switch Animator controllers in script?

So basically I am trying to switch animator controllers for my player because it has a melee attack and a range attack. The melee attack and range attack have different animations. But the code in my script doesn't seem to work.

This is the code:

 if (UseSword == true) {
             Sword.SetActive (true);
             animator.runtimeAnimatorController = Resources.Load ("Assets/SpaceMan") as RuntimeAnimatorController;
             Gun.SetActive (false);

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Answer by Vollmondum · Jul 08, 2017 at 07:57 AM

 var ranged: boolean;
 var myControllers: RuntimeAnimatorController[];
 var animator: Animator;
 
 function Update()
 {
           if(!ranged)
          {
                   animator = myControllers[0];
          }
          if(ranged)
          {
                   animator = myControllers[1];
          }
 }
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