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Question by patrik-org · May 11, 2016 at 08:25 AM · buildspritepackageatlassprite packer

Why is atlas and individual sprites included in package?

I'm building a simple UGUI scene (to android platform) containing a few images from a sprite atlas (sprites configured to have the same tag). When I look at the build log I see that both the atlas and the individual sprites are included in the package, why is this? To minimize the package size I just want the atlas to be included in the package.

Excerpt form the log:

512 kb 7.8% Built-in Texture2D: SpriteAtlasTexture-toon (Group 0)-512x1024-fmt47

0,3 kb 0.0% Assets/MarkLight/Themes/Toon/Sprites/Ribbon.psd

0,3 kb 0.0% Assets/MarkLight/Themes/Toon/Sprites/Slider.psd

0,2 kb 0.0% Assets/MarkLight/Themes/Toon/Sprites/Lock.psd

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