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Animation.Blend with Animator?
Is it possible to use Animation.Blend with a BlendTree from an animator? So if I had a running BlendTree, but I had a Fire animation, then is it possible to blend the fire animation over whatever is going on in the BlendTree? In which case the run animation is played, but the character is also firing a weapon.
Is it possible to change layers in the animator, or switch the mask on a layer? So if a layer had an animator mask that revealed movement in the head and arm, is it possible to change the mask to a different mask that may allow movement to be seen in different areas?
$$anonymous$$y animator and its animations are Humanoid, but if the other animation (Fire) was Humanoid, it can't be found, and if it is Legacy, it won't work.
You need to look up the docs for layers and avatar masks, this would enable you to do just that.
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