Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by Rosonator · Oct 22, 2012 at 07:47 AM · androidcompiledetonator

Compile to Android gives problems with Detonator package

Hello everybody!

I'm still spinning around my Android labyrinth. The last problem I have had is on the compilation. I tried making a Windows compilation and everything went fine, but when I made the Android compilation I had this error message which doesn't let me continue compiling:

 Assets/Standard Assets/Detonator/TestScene/DetonatorTest.js(102,93): BCE0019: 'size' is not a member of 'UnityEngine.Component'. 
 
 Assets/Standard Assets/Detonator/TestScene/DetonatorTest.js(105,63): BCE0019: 'detail' is not a member of 'UnityEngine.Component'. 
 
 Error building Player because scripts had compiler errors

This don't seems to be anything related to what Android supports or not so... I really don't understand these errors.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Rosonator · Oct 23, 2012 at 08:48 AM 0
Share

I need this to go up.

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Rosonator · Oct 23, 2012 at 01:45 PM

Thanks for your answer, RolfHarris, but I tried that twice and didn't seems to work.

However, I discovered that DetonatorTest.js is not actually essential to run the explosion so... I just deleted it. Now I have been ale to compile the app as .apk.

So thank you very much for the attempt, I was a bit blocked and this served me to get going deep inside the problem.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by tnetennba · Oct 23, 2012 at 12:57 PM

I got this same issue with the package.

To fix it I deleted the package contents from my project then re-imported it

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Admob Plugin 2 Answers

Which C# libraries are compatible with Unity Android or iOS 1 Answer

How to post process Unity-built dll before il2cpp kicks in? 1 Answer

enable multidex for android build 2 Answers

Mono.Cairo On Android 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges