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Question by PjTheIndieDev · May 25, 2017 at 02:56 PM · c#gameobjectcolliderdestroydistance

Destroying Game Object On MouseButtonDown + Distance Collision

I would like to destroy a game object when a collision occurs on the object instead of when a user is at any distance and uses MouseButtonDown.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMining : MonoBehaviour {
 
     GameObject Stone;
     
     void MiningStone()
     {
        
         if (Input.GetMouseButtonDown(0))
         {
             //TODO Have Only The Game Object Be Destroyed If Mouse Collision Occurred On The GameObject Stone
             //Instead Of All Objects Being Destroyed Upon Mouse Button Down 
             Destroy(gameObject);
         }
     }
 
 
 // Update is called once per frame
 void Update () {
 
         MiningStone();
     }
 }
 
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avatar image PjTheIndieDev · May 23, 2017 at 04:52 PM 0
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Found the solution, but now it destroys every gameObject and not GameObject Stone.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Player$$anonymous$$ining2 : $$anonymous$$onoBehaviour {
 
     GameObject Stone;
 
     void $$anonymous$$iningStone()
     {
         if (Input.Get$$anonymous$$ouseButtonDown(0))
         { 
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit;
 
             if (Physics.Raycast(ray, out hit, 10f))
             {
                 Debug.DrawRay(ray.origin, hit.point);
 
             Destroy(GameObject.Find(hit.collider.gameObject.name));
         }
     }
 }
 
     // Update is called once per frame
     void Update () {
         $$anonymous$$iningStone();
     }
 }

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