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Question by Metorphium · Dec 17, 2017 at 01:37 PM · editorbuildruntimepost-processing

Post Processing Profile not changing in build

I'm adjusting some settings in the Post Processing Profile, they work completly fine in the editor too. However they seem to be stuck or can't be changed in the actual build version of the Game. The Profile itself is working as the settings at the very start stay, but these settings don't change at runtime anymore. I'm quite clueless to why it's not working, and it shouldn't be an issue in the script I'm using since it's working in the Editor. I've also updated to the most recent stable Unity version.

Does it matter if I apply said changes to an instance of the Profile or the Original Asset maybe?

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