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Question by kevinrocks_786 · Dec 23, 2015 at 12:01 AM · c#unity5savepersistencesave game

Best way to save data

Hello, I've been wondering... What's the best way to save data in games? Maybe with JSONs? If so, how do I use it. The only way I ever saved data was making many .txt files and each of them store data then for example, let's say I wanted to save the variable "currentWood". I would write to a text file the "currentWood.ToString();", I would load it by reading from the text file and converting the string to an int. But it was way too many since I was making a survival game and I had to make a text file for each variable. (example: currentWood, currentAxe, currentStone, currentMeat, etc). So... what's the best way to save data?

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avatar image Cherno · Dec 23, 2015 at 12:28 AM 2
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I can suggest taking a look at my free SerializeHelper asset that is aimed at $$anonymous$$ching the basics of data saving & loading.

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Answer by Fattie · Dec 23, 2015 at 12:13 AM

this is completely builtin to unity and very easy to use

http://docs.unity3d.com/ScriptReference/PlayerPrefs.html

1000s of QA on here about it, enjoy

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avatar image kevinrocks_786 · Dec 23, 2015 at 12:16 AM 0
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Thanks! Will this work with all types of variables? Vector3's to save position and floats, ints etc?

avatar image Fattie kevinrocks_786 · Dec 23, 2015 at 01:24 AM 0
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click and read doco, cheers.

open google type "unity3d save Vector3 PlayerPrefs"

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