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Question by Ryujose · May 25, 2015 at 11:40 PM · scenecanvasplayerprefstoggle

How Can I save my values with Toggles in UI canvas 4.6 through scenes?

Hello community.

I want to save my values of Toggles when they're true or false. But there's no PlayerPrefs.GetBool, soo how can I do it to save it through scenes when it's set on the option scene?

I've searched around but I haven't discovered the right method.

I'm using differents functions to manage Toggles.

Right now I've two. One for enable/disable keyboard and other for accelerometer.

 void update()
 {
    OptionKeyboard()
    OptionAccelerometer()
 }
 
 public void OptionKeyboard()
 
 {
    // Keyboard movement, etc
 }
 
 public void OptionAccelerometer()
 
 {
    // Accelerometer movement, etc
 }
 
 

Those two functions checks if "Toggle.isOn = true or false"

How can I store it through scenes?

Thanks for the help.

Regards.

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Answer by applemaniac · May 26, 2015 at 10:59 AM

You can use PlayerPrefs.SetInt and set 1 for true and 0 for false for example.

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Answer by VaderCmp · Jun 05, 2016 at 04:12 PM

https://www.youtube.com/watch?v=ShmJOTg_8Ck

The video is not in english, but the code from 24:29 is working. I know is late, but maybe it's going to help somebody

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Answer by vk007 · May 26, 2015 at 03:53 AM

You can either use static variables or assign it to playerprefs. Player prefs are also saved after the game is closed, so that is advantageous.

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avatar image Ryujose · May 26, 2015 at 10:23 AM 0
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Yes, but PlayerPrefs doesn't have a .GetBool or similar to work directly with booleans, that's the problema I have and working with static variables doesn't sabe anything when game is close, like you said. And if I work with static variables the code inside brokes, because there are methods that aren't static.

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