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Question by 3dGeek · Apr 23, 2013 at 08:10 PM · texturemeshprefabcharacter

how to texture two instances of a character

I'm trying to create two instances of Vincent from the male character pack and give them two different textures. I drug two of them onto my scene and I selected GameObject->Break Prefab Object from the menu. I thought that would make them into two separate objects. But, when I apply a texture to one, it appears on the other. What do I have to do to be able to texture them differently?

Thanks,

Mike

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Answer by robertbu · Apr 23, 2013 at 08:32 PM

They are still sharing the same material. So you need to duplicate the material, assign the new material to one of the game objects, and then change the texture.

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