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Question by cgeopapa · May 25, 2015 at 05:32 PM · animationanimatorrandomattackparameters

Animator Random Parameter Set

Hello!

So I'm trying to set an int animator parameter to a random number(0 or 1).

The reason is that I want it to randomly choose an attack animation. So, obviously, if u have any better solution to do that, feel free to share them!

So my code looks something like this, there is, also, a trigger parameter that is needed for the animation to play:

 function Hit(){
 print("LKJHGFGHJI");
 transform.LookAt(player);
 animator.SetTrigger("Hit"); 
 animator.SetInteger("AttackPose", Random.Range(0, 1)); //Problem must be here!!!
 while(animator.GetCurrentAnimatorStateInfo(0).IsName("monster2attack2")){
     animator.ResetTrigger("Hit");
     yield;
 }
 }

The answer doesnt have to be in JS!

EDIT:

I solved the problem whch was at a different place of my script. Now my question is if there is a way to delete this question, or something! LOL!!

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avatar image Eugenius · May 25, 2015 at 05:38 PM 0
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Are the different attack animations on different frames or are there different animations all together?

avatar image cgeopapa · May 25, 2015 at 06:03 PM 0
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They are different animations... but I solve the problem which was at on other place of my script!

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