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Shader/Material not displaying properly when attached model loaded from bundle
Android project Unity 2018.3.0f2
Hey there!
I've got a hexagon tile prefab loading from an asset bundle, but it looks like the materials are displaying slightly differently than if the prefab is embedded.
I've tried a few things including preloading a ShaderVarientCollection that includes the shader and always including the shader in the graphics settings. That doesn't seem to have changed anything.
When I go into the editor in play mode and swap out the instanced materials with the original materials it fixes the issue so it seems like something with loading the materials but I'm not sure how to fix it.
Below on the left is the embedded prefab in the scene, and on the right is when the prefab is loaded from the asset bundle.
Thanks, Kate
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