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Question by douglas9525 · Dec 23, 2015 at 09:50 AM · c#animationunity 5unity 4.6

animation play on click

Hello, I am totally newbie in C# scripting ( self-learn on some basic ), so i want to play an animation on click.

Example: I have a landing gear model with 2 animation clips with it ( retract and release );

And i have created an animator with a controller ( namely wheel );

I want to script so that when i walk in front of the landing gear ( i have make a collider );

and upon pressing a key, the wheel will retract, and once i press one more time, other animation clip will be played...it will play alternatively whenever i press on same key.

p/s: What should i do to the animator controller in the animator panel in this case. really grateful to anyone who can stop by and teach me T_T..

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Answer by G4merSylver · Dec 23, 2015 at 01:17 PM

First, Have this Animation Documentation page.

I would just create an OnTriggerStay option and an If(input.getKey()){// Play Animation}. Note that you perhaps would need to create an Iterator Coroutine that would keep playing the animation, I think there should be something like animation.length.

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avatar image douglas9525 · Dec 28, 2015 at 06:25 AM 0
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Hi, really appreciate your answer. I have try to do some scripting but i cant make the thing to stop at its position after the first animation. ( meaning the thing will just pop back to its original position ) So how can i fixed that? the photo i attached is my script.. alt text

script.png (27.8 kB)

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