Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by plusfuture · May 26, 2015 at 06:13 AM · collisiontrigger2.5d

Create 2d shape whose position follows 3d game object, and affect 3D model position on collision

Hello,

I'm seeking some clarity on this concept. No code yet, just want some ideas on how I'd implement this in Unity.

I'm working on a 2.5D platforming (ish) game. The character model is 3D but moves on a 2D plane. For several reasons I won't explain here, I would like to use a diamond-shaped object to detect environmental collisions for this model. Please don't tell me to use Unity's rigidbody, because rigidbody physics will not work for my game. This diamond would dynamically scale in size based on the current size of the model (ie is it crouching? extends body while jumping? extending its arm out), and when the diamond collides with an environment object, like a wall, I want my model to not be able to pass through the object.

First, how do I make this 2d object follow my 3d model all the time? My idea was to constantly poll for center coordinate in the 3d bone mesh and translate the diamond's position on each frame based on where that point is. As for size, I'd look at the four bones that are at the edges of the character, and make the diamond as a percentage of this mesh. When the diamond collides with something (using onTriggerEnter, presumably), prevent the diamond from clipping through. Set the 3d model such that it cannot move past a certain radius around the diamond.

Is this the right way to go about it? Is it possible to code? Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Stacking mechanic (Parenting Prefab to another prefab on collision) 2 Answers

Collision vs trigger 1 Answer

Change NavMesh Speed after collision/trigger just for 1 object 1 Answer

Trigger if 3 Objects Collide at the same time 0 Answers

How to perform a smooth push in the opposite direction of a wall 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges