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Question by Louis-LCM · Sep 10, 2014 at 07:25 PM · distancescorehighscores

Distance and Best Distance

Hi ! I'm new to unity. First sorry for my bad english.

I want to make a distance and a best distance travelled system . I want the distance to be displayed in the game scene and the best distance in main menu scene ... Here is what i have so far.

 //Score
 static var score : int = 0;
 static var distanceScore : int = 0; 
 var distanceFont : Font;
 var style : GUIStyle;
 
 // Checking distance
 var previousPosition : Vector3; 
 var calculatedDistance : float;
 
 
     function OnStart()
         {
 
         }
 
     function Awake()
         {
             previousPosition = transform.position;
         }
 
     function FixedUpdate () {
     
         }
 
     function Update()
         {
             calculatedDistance += (transform.position - previousPosition).magnitude;
             previousPosition = transform.position;
             distanceScore = Mathf.Round(calculatedDistance/0.1);   
             score = distanceScore;
         }
 
 function OnGUI()
 {
 GUI.Label(Rect(0, 50, 200, 30), "Distance: "+score, style);
 }
 

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Answer by Stormizin · Sep 10, 2014 at 07:27 PM

You can use Player Prefs to store a variable with the best distance and then get this variable and show at any part of your game.

Hope it helps.

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avatar image Louis-LCM · Sep 10, 2014 at 11:48 PM 0
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Thanks ... I know that ... but they don't work ... Idk why ...I really can't figure how I can do it ... I also used PlayerPrefs at coins system ... but here they don't work ...

avatar image Fanttum · Sep 10, 2014 at 11:52 PM 1
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Ins$$anonymous$$d of Player Prefs I often just use a Game Controller script for variables which I keep around the whole game with a DontDestroyOnLoad added to it.

avatar image Louis-LCM · Sep 11, 2014 at 12:55 AM 0
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Done :D ! Thank you very much guys !

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