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Question by Abacab · May 24, 2015 at 08:44 PM · c#cameracar

Reverse Camera Twitches

Hello!

I have a reverse camera that works like this:

 void FixedUpdate ()
         {
                 if (CarTouchControls.reverseOn == true || CarTouchControls.currentSpeed < 0) {
                         rotationDamping = 0f;    
                 } else {
                         rotationDamping = 3.0f;        
                 }
         }

When stop reversing and currentspeed hits 0, the camera twitches once to the right. How could I prevent this?

Thanks in advance!

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Answer by redeemer · May 24, 2015 at 11:33 PM

Try adding an equal in the evaluation if, like this. This way, when current speeds hits 0 the damping would be 0 :

 void FixedUpdate ()
 {
 
     if (CarTouchControls.reverseOn == true || CarTouchControls.currentSpeed <= 0) {
         rotationDamping = 0f;    
     } else {
         rotationDamping = 3.0f;        
     }
 }
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avatar image Abacab · May 24, 2015 at 11:36 PM 0
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I tried it, but I have a fancy intro with the camera when starting the level and then the speed is obviously 0. Any other options?

avatar image redeemer · May 24, 2015 at 11:49 PM 0
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You can enable the script once your intro is done or with a delay so when it start the speed is not 0 or manually set your starting speed slightly above 0, with just that info is hard to tell...

avatar image Abacab · May 25, 2015 at 12:33 AM 0
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This worked. Thanks a lot! :)

 void FixedUpdate ()
     {
         if (CarTouchControls.reverseOn == true && CarTouchControls.started || CarTouchControls.currentSpeed <= 0 && CarTouchControls.started) {
             rotationDamping = 0f;    
         } else {
             rotationDamping = 3.0f;        
         }
     }
avatar image redeemer · May 25, 2015 at 01:28 AM 0
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Welcome :)

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