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Question by ahmadk · May 24, 2015 at 06:49 AM · scripting problemterrainterrain-trees

How do i make this Script work with Terrain Trees.

There are 2 scripts which i use to chop down trees, script one is put on the tree and basically tells it when to spawn the logs and which direction it should fall in, Script 2 however is put on main camera of my FPS Controller. The problem is that even though the script works when iindividually place the trees into the scene, when I use the tree painter on the terrain,(with a prefab with script) the script doesnt work.

These are the scripts:

Script one(on the tree)

 #pragma strict
 
 var treeHealth : int = 5;
 
 var logs : Transform;
 var coconut : Transform;
 var tree : GameObject;
 
 var speed : int = 8;
 
 function Start()
 {
     tree = this.gameObject;
     GetComponent.<Rigidbody>().isKinematic = true;
 }
 
 function Update()
 {
     if(treeHealth <= 0)
     {
         GetComponent.<Rigidbody>().isKinematic = false;
         GetComponent.<Rigidbody>().AddForce(transform.forward * speed);
         DestroyTree();
     }
 }
 
 function DestroyTree()
 {
     yield WaitForSeconds(7);
     Destroy(tree);
     
     var position : Vector3 = Vector3(Random.Range(-1.0, 1.0), 0, Random.Range(-1.0, 1.0));
     Instantiate(logs, tree.transform.position + Vector3(0,0,0) + position, Quaternion.identity);
     Instantiate(logs, tree.transform.position + Vector3(2,2,0) + position, Quaternion.identity);
     Instantiate(logs, tree.transform.position + Vector3(5,5,0) + position, Quaternion.identity);
     
     Instantiate(coconut, tree.transform.position + Vector3(0,0,0) + position, Quaternion.identity);
     Instantiate(coconut, tree.transform.position + Vector3(2,2,0) + position, Quaternion.identity);
     Instantiate(coconut, tree.transform.position + Vector3(5,5,0) + position, Quaternion.identity);
     
 }

Script 2(For the main camera)

 #pragma strict
 
 var rayLength = 10;
 
 private var treeScript : TreeController;
 
 private var playerAnim : PlayerControl;
 
 function Update()
 {
     var hit : RaycastHit;
     var fwd = transform.TransformDirection(Vector3.forward);
     
     if(Physics.Raycast(transform.position, fwd, hit, rayLength))
     {
         if(hit.collider.gameObject.tag == "Tree")
         {
             treeScript = GameObject.Find(hit.collider.gameObject.name).GetComponent(TreeController);
             playerAnim = GameObject.Find("FPSArms_Axe@Idle").GetComponent(PlayerControl);
             
             if(Input.GetButtonDown("Fire1") && playerAnim.canSwing == true)
             {
                 treeScript.treeHealth -= 1;
             }
         }
     }
 }

PLEASE HELP ME

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Answer by getyour411 · Sep 22, 2015 at 03:11 AM

One method http://answers.unity3d.com/questions/650308/how-do-i-interact-with-terrain-trees.html

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