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Question by jni97 · Jun 21, 2015 at 11:03 AM · c#uitextgetcomponentchild

Problems to change text from a child in a child

Hey guys, I have problems to change a text from a child of a child of another object

This is my hierarchy:

alt text

My script is attached to the "Schlafsack(Clone)" and I have to change the text from the Tooltip child "Text".

This is the Code I tried but it didn't work.

using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;

public class Schlafsack : MonoBehaviour {

 SpielerWerte spielerwerte;

 float distance;


 GameObject hud;
 GameObject tooltip;
 Text text;

 // Use this for initialization
 void Start () {
     spielerwerte = GameObject.FindGameObjectWithTag("Player").GetComponent<SpielerWerte>();
     hud = GameObject.Find("HUD");
     text = hud.transform.GetChild(5).GetComponentInChildren<Text>();
     //text = tooltip.transform.GetChild(1).GetComponent<Text>();
 }
 
 // Update is called once per frame
 void Update () {
     distance = Vector3.Distance(GameObject.FindGameObjectWithTag("Player").transform.position, this.transform.position);

     if(distance < 5){
         text.text = "Press E to sleep in Sleepingbag";
         if(Input.GetKeyDown(KeyCode.E)){
             spielerwerte.sleep = true;
         }
     }
 }

}

Thanks for help :)

hierachy.png (4.2 kB)
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Answer by PabloJMartinez · Jun 30, 2015 at 04:43 AM

GetChild index starts at 0, not 1, so you should use GetChild(4) in order to be able to access Tooltip.

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avatar image jni97 · Jul 03, 2015 at 01:08 PM 0
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Thanks a lot! :D Such a small thing...I didn't saw

avatar image PabloJMartinez · Jul 03, 2015 at 01:18 PM 0
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No problem :)

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