Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by markustenghamn · May 23, 2015 at 02:32 PM · gameobjectsizeboxcollider

How to make box collider same size as gameobject

I am creating a gameobject from from an .obj exported from blender and now I want to add a box collider to this object in order to be able to click on it but I am having trouble making it the same size. Currently I am using the gameobjects scale to set the size but this does not seem to be the right way of doing things as it makes my boxcollider a cube. This is the code I currently have to create my gameobject and collider where humanPriest is a reference to my object that I imported from blender.

 Card card = new Card(0);
 card.cardObject = (GameObject) GameObject.Instantiate(humanPriest,new Vector3(Camera.current.transform.position.x,Camera.current.transform.position.y-25.0f,Camera.current.transform.position.z+10.0f),Quaternion.Euler(new Vector3(5.0f, 0.0f, 0.0f)));
 card.boxCollider = (BoxCollider) card.cardObject.AddComponent<BoxCollider>();

Then I try to change the size of the boxcollider like so.

 foreach (Card c in userDeck) {
     c.cardObject.GetComponent<BoxCollider>().size = c.cardObject.transform.localScale;
 }

How can I get the actual size of my gameobject and set the boxcollider to the same size?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image markustenghamn · May 23, 2015 at 11:33 AM 0
Share

So I went to my imported .obj and checked "Generate colliders" and that may have solved my issue

avatar image e0800 · Feb 20, 2017 at 10:19 AM 0
Share

Hey @markustenghamn I am trying to do the same thing, have you worked it out?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

collisions in character not working! 2 Answers

shrinking objects 1 Answer

Mirroring a game object with children without messing up box colliders 2 Answers

How to create an 3d game object in 300 X 250 size? 1 Answer

UI Button Sizing unit 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges