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iOS unity profiler cpu waits gpu
I guys,
I'm wondering why am i not seeing cpu-waits-gpu and some of other statistics in the ios unity profiler:
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 iPhone Unity internal profiler stats:
 cpu-player>    min:  9.2   max: 15.5   avg: 12.3
 cpu-ogles-drv> min:  1.2   max:  2.7   avg:  1.6
 frametime>     min: 12.9   max: 20.1   avg: 16.5
 draw-call #>   min:  13    max:  14    avg:  13     | batched:    39
 tris #>        min: 21944  max: 22184  avg: 22054   | batched:  4823
 verts #>       min: 22510  max: 22768  avg: 22629   | batched:  2647
 player-detail> physx:  1.4 animation:  0.2 culling  0.0 skinning:  0.8 batching:  1.8 render:  0.9 fixed-update-count: 1 .. 2
 mono-scripts>  update:  2.0   fixedUpdate:  0.0 coroutines:  0.1 
 mono-memory>   used heap: 610304 allocated heap: 872448  max number of collections: 0 collection total duration:  0.0
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Maybe i need to enable something else? When i enable ENABLE_BLOCK_ON_GPU_PROFILER, i see GPU>..Is that the same as cpu-waits-gpu?
Thanks in advance :)
EDIT: I'm using Unity 3.5, Xcode 4.6.2, and doing test on an Iphone 4 xD
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              Answer by Graham-Dunnett · May 23, 2013 at 08:12 PM
http://docs.unity3d.com/Documentation/Manual/iphone-InternalProfiler.html
"If this value is too small then the profile skips displaying the value."
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