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Question by bakos · Dec 19, 2016 at 10:28 PM · rigidbodytransformtranslatemoveposition

Rigidbody.MovePosition relativeTo parent

Hello.

I have looked everywhere on google and though most of the questions are close, none of them address the problem I seem to be having.

2 quick bits of code.

pR = my rigidbody.

1)

 movement = new Vector3(Input.GetAxisRaw("Horizontal"), 0.0f, Input.GetAxisRaw("Vertical"));
 
 transform.Translate (speed * movement.normalized * Time.deltaTime, transform.parent);

2)

 movement = new Vector3 (Input.GetAxisRaw ("Horizontal"), 0.0f, Input.GetAxisRaw ("Vertical"));
 
 pR.MovePosition (transform.position + movement.normalized * speed * Time.deltaTime);

1 - Gives me the ability(at the end) to move relative to my parent's heading. Of-course this is best because my character is on a platform(its parent object) for most of the game. 2 - Unfortunately the example in (1) causes my player to bug out when the platform moves in the slightest, so I need to use rigidbody.moveposition to move my character. This is where i run into a problem.

How do i: Apply a "relativeTo" property to "rigidbody.MovePosition".

\

Thank you for reading,

Sincerely,

Bakos133

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