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Embedding web plugin in a c# app?
I want to embed the unity web plugin into a C# app, which will be built on Mono.
Right now I'm just thinking, make a WebKit view and load your unity3d file into it from a local source.
But I am curious to know, is there a more direct way to do it? Could I actually embed the unity web plugin directly into the UI of a mono app without it being in a web browser?
Also, how does this work with distributing the app? I would prefer to include all components to run the unity web plugin inside the app itself, and not need to have the user install the web plugin. Is this possible? What are all the components that I would need to include in the app folder?
Answer by Dreamora · Jul 13, 2011 at 08:21 PM
No there is no way to embedd unity aside of embedding it through a webview.
Using it this way naturally also requires that the user needs to have internet to install the webplayer plugin if not already done as you aren't allowed to distribute the installer.