- Home /
Generate Colliders not working on FBX imported object
I created a player character model in Blender and imported it as .fbx into Unity. The Animations are working fine, but the character doesn't have any colliders. If I add a mesh collider myself it doesn't work(There are no colliders being created on my object) and when I turn on "Generate Colliders", no colliders are being generated.
Here are also my Character Import Settings:
Answer by rhapen · Oct 25, 2020 at 11:25 AM
you have to either way add collider to gameObject yourself. But if this is your player then usually you do not want to use mesh collider, but capsule collider. you can add capsule colliders per limbs and do things like ragdolls. But if you still want the MeshColider then you have to add it to gameObject and make sure the mesh is assigned in the meshcollider component (if you dont click convex then it is not really visible in scene view as it copy the object exactly usually)
Your answer
Follow this Question
Related Questions
Blender 3D Model Mesh Backwards? 1 Answer
What's the best way to edit the mesh in an .fbx file I didn't create? 1 Answer
help Blender to unity , Fbx to match size 2 Answers
Game animations: Share your workflows creating/managing/exporting your animations from blender 1 Answer
Proper Physics With Imported FBX Models 0 Answers