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[Help] Adding external files in compiled games(C#)
I need help adding game resources from outside the game after it's built. After I build a game and after it's built I get the game.exe file and a data folder. I also want to include a folder called Models from which the game will import custom models created by players in the game. How should I approach this problem?
Answer by FWCorey · May 09, 2015 at 06:08 PM
Your best bet across platforms is to use a configured path and have your game create a folder there the first time it runs. The Application.PersistentDataPath is the best location for this.
You can find info on getting the path and caveats on mobile platforms HERE.
Though it is not wrong, I would say it is easier just to consider a folder next to the exe file since the data path is somewhere deep down into windows/mac system.
It is said in the question that user is asked to add his own models so he may want to keep it simple.
@fafalse it's specifically because of $$anonymous$$ac compatibility that I suggested this route. The user may not be able to write to the program's install folder without ad$$anonymous$$istrator access on Windows and on $$anonymous$$ac the entire application is encapsulated in a container the user should never modify. Although this can also be an issue on Windows $$anonymous$$etro IIRC since apps there can't even use System.IO and have to use Windows.Storage namespace alternatives to even read them.
Yes actually I was only having Windows in $$anonymous$$d since it comes in a basic folder where you can add your own manually...my bad
No worries, and it may have been okay for this particular instance. Just a bad habit since it might mean code refactoring later. With all the platforms Unity allows a developer to target, it would be a crying shame not to take cross-platform compatibility into account whenever practical. :)
Answer by petersvp · Oct 21, 2017 at 09:43 PM
This can be done by any way you like. I have single bat file that gets the exe, the data folder and a template folder with my custom data and merges them into directory for publishing, then, actually, publishes the game to the target store.