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Question by DungDajHjep · May 21, 2015 at 03:55 PM · animationspeedsmooth

Problem : Change speed animation when run it not smooth

I change speed animation by animator.speed in OnUpdate(), but animation move not smooth, anyone can help me ?

 void Update()
     {
         switch (state)
         {
             case State.IncreaseSpeed:
 
                 if (animator.speed < 3f)
                     animator.speed += Time.deltaTime * 1.2f;//1.2f
                 break;
             case State.WaitResult:
                 if (spinController.isGetDataCompleted)
                     state = State.DecreaseSpeed;
                 break;
             case State.DecreaseSpeed:
                 if (animator.speed > 0)
                     animator.speed -= Time.deltaTime * 1.4f;//1.4f
                 if (step >= 3 & animator.GetCurrentAnimatorStateInfo(0).normalizedTime > 4.995f)
                 {
                     animator.speed = 0;
                     state = State.Stop;
                 }
 
                 break;
         }
     }

You can see my animation here, i can make a video if u want.

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avatar image Warcel · May 21, 2015 at 04:04 PM 0
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have you already tried this change on the LateUpdate()?

avatar image DungDajHjep · May 22, 2015 at 02:26 AM 0
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same problem :'(

avatar image daleth90 · May 22, 2015 at 04:33 AM 0
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I would check those keyframes at 1:00. I guess there are some problems.

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Answer by abhi_360 · May 22, 2015 at 04:51 AM

 private const float minSpeed=0;
 private const float maxSpeed=3;
 public float curSpeed;
 
 if(animator.speed< maxSpeed)
  animator.speed=Mathf.Lerp(animator.speed,maxSpeed,Time.deltaTime*curSpeed);
 
 if(animator.speed> minSpeed)
  animator.speed=Mathf.Lerp(animator.speed,minSpeed,Time.deltaTime*curSpeed);

just tweak curSpeed in the inspector

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avatar image DungDajHjep · May 23, 2015 at 07:04 AM 0
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hi, thanks for suport but it's not work smooth, think problem is animation , i will change animation by scrollrect infinite, thanks again !

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