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Question by Alan 2 · Mar 03, 2011 at 10:47 PM · javascriptscriptingbasicsguitexture

Running script on multiple objects but script only runs once

I have a GUI list that I want checked off whenever an object is clicked. Right now I can get one object to work but when I want to run it on multiple objects, the script stops working. Thanks in advance

Here's my script:

static var state: int = 0;

var state0tex : Texture2D; var state1tex :Texture2D; var objectName : String;

function Start() { guiTexture.enabled = true; state = 0;

}

function Update () { if (state == 1 && GameObject.Find(objectName) == true){ guiTexture.texture = state1tex; } }

That fixed one thing but created another problem. The other script I use to trigger the TextGUI.js script above now has an error:

"An instance of type 'TextGUI' is required to access non static member 'state'."

Sorry this is my first week learning javascript so bear with me. Thanks in advance.

function OnMouseUp () {
    TextGUI.state++;
    Destroy(gameObject);
}

This is what I have added so far.. I don't know if it's of any help

var TextGUI : TextGUI;

function Start() { TextGUI = GetComponent.<TextGUI>(); }

function OnMouseUp () { // not sure what to put here now Destroy(gameObject); }

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Answer by Eric5h5 · Mar 03, 2011 at 11:50 PM

Don't use static variables. Static = one instance per class/script only.

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Answer by Alan 2 · Mar 04, 2011 at 01:45 AM

That fixed one thing but created another problem. The other script I use to trigger the TextGUI.js script above now has an error:

"An instance of type 'TextGUI' is required to access non static member 'state'."

Sorry this is my first week learning javascript so bear with me. Thanks in advance.

function OnMouseUp () {
    TextGUI.state++;
    Destroy(gameObject);
}

This is what I have added so far.. I don't know if it's of any help

var TextGUI : TextGUI;

function Start() { TextGUI = GetComponent.<TextGUI>(); }

function OnMouseUp () { // not sure what to put here now Destroy(gameObject); }

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avatar image Eric5h5 · Mar 04, 2011 at 01:52 AM 0
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Please don't post comments as answers. You can edit your question. Look up "accessing other game objects" and "GetComponent" in the docs.

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