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Question by Tibie · Dec 09, 2012 at 12:33 AM · c#rotationgameobjecttransformupdate

How to keep a Gameobject in the same position after a transform.Rotate?

Hey everyone , I recenlty made an enemy in my unity game , he has a health bar etc. and when his health reaches 0 , i want him to tip over.~ (using c# btw) so here is what i used :

 public Gameobject Enemy2;
 
 void Update()
 {
     if(CurrenHealth == 0)
     {
         Enemy2.transform.Rotate(0,0,90);
     }
 }

when i use it this way , the enemy starts spamming from his default position , to this rotated position , prpably because the if statement is called again every frame , so it keeps doing it?

Does anybody know how i can Keep the Enemy in this new position?

Thanks :)

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avatar image Dexter.Unity · Dec 09, 2012 at 12:42 AM 0
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To make it clear you want newly spawned enemies to have their default Rotation ins$$anonymous$$d of the transform.Rotate(0,0,90) they have when they die?

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Answer by Bunny83 · Dec 09, 2012 at 12:36 AM

Sure, just stop rotating him. The easiest fix is to disable the script:

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Hey everyone , I recenlty made an enemy in my unity game , he has a health bar etc. and when his health reaches 0 , i want him to tip over.~ (using c# btw) so here is what i used :

 public Gameobject Enemy2;
 
 void Update()
 {
     if(CurrenHealth == 0)
     {
         Enemy2.transform.Rotate(0,0,90);
         enabled = false;
     }
 }

However i'm a bit confused. When the script is attached to your enemy, why do you rotate another object?

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Answer by Tibie · Dec 09, 2012 at 09:37 AM

Thanks for your Reply .

your solution worked , :)

And where you said "However i'm a bit confused. When the script is attached to your enemy, why do you rotate another object?"

Hehe your right , i removed the Gameobject and it works just the same ;p

Thanks for the Help

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