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Unity 5.0 HTTPS/SSL Certificate Improvements?
Based on previous questions like http://answers.unity3d.com/questions/445951/using-https-and-ssl.html I can understand that at least as of a year ago Unity engine was unable to validate HTTPS/SSL certificates, and that self-signed certificates only worked on some platforms, but not others.
What I can't find is if any of this changed in either 4.6 or 5.0, both of which are newer than any forum posts I can find on the subject.
In current versions of Unity, is HTTPS better supported? Is SHA-256 supported? Are certificates validated?
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