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Question by DewDoughnut · Dec 04, 2019 at 03:51 PM · guihealthbarhealth-deductionhealth

unity health bar not losing health

I am trying to make a health bar and have it so once i click a object the numbers and bar itself go down. however this isnt working and i dont know what the problem might be.

 {
     public Text p_health_Text;
     public Slider p_health_bar_slider;
     public float p_current_health;
     public float p_max_health;
     
     // Start is called before the first frame update
     // Update is called once per frame
     void Update()
     {
         p_current_health = p_health_bar_slider.value;
         p_health_Text.text = "" + p_current_health;
         
     }
     public void ChangeHealth(float amount)
     {
 
         p_health_bar_slider.value = p_current_health / p_max_health;
     }
 }
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Answer by Casiell · Dec 04, 2019 at 04:46 PM

You take the "amount" parameter in your ChangeHealth method, but you are not doing anything with it. You should set p_current_health before you change the slider.

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