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Question by DannyB · Aug 05, 2013 at 08:05 AM · iossocialgamecenterachievements

Social.LoadAchievements sends Debug.Log messages

I am developing for iOS and trying to implement achievements.

I have noticed that Social.LoadAchievements sends a "No achivevements returned" message to the console when there are 0 achievements made by the player. The result is expected, but the fact that it sends a message to the console is not.

I don't really mind this message when in Sandbox mode, but I was wondering if it is also sent in live mode, and if so, is there a way to avoid it.

All the Debug.Log messages in my game are sent to my server, so I wish to avoid that message from the Social API.

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avatar image meat5000 ♦ · Sep 21, 2013 at 11:02 AM 0
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Does this also happen in a non-development build?

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Answer by DannyB · Sep 21, 2013 at 12:09 PM

I think it did. Since then I have received an answer from Unity support saying it is what it is, so I added a blacklist to my logger to ignore such messages...

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