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Question by Adherbal · Jun 17, 2018 at 10:11 AM · uibuttonruntime

Ui Button: call function "on pointer enter", all at runtime

So I have the code to create buttons at runtime. Now I'm trying to call a specific function when the mouse pointer enters the button.

For clicks on the button (UnityEngine.UI.Button) it is very simple: button.onClick.AddListener(delegate { // Any code here });


But how does one do this in a simple way for "on pointer enter" events?


Basically I am looking for something like: button.onPointerEnter.AddListener(delegate { // Create tooltip });

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Answer by phxvyper · Jun 17, 2018 at 10:48 AM

Over a quick google search, the answer was my second result.

This answer discusses adding an event listener for pointer events.

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avatar image Adherbal · Jun 17, 2018 at 11:25 AM 0
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Thanks but I don't see it. The accepted answer there is not "at runtime". The second answer seems overly complex by creating a whole new raycasting system which I expect my canvas "Graphic Raycaster" already does. And the 3rd answer doesn't really do anything other than test if the pointer is over ANY gameobject.

I was really hoping there was a simple solution to this just like the "onClick", given how it seems so common that you'd want to test point enter/exit events on buttons.

avatar image phxvyper Adherbal · Jun 17, 2018 at 02:43 PM 0
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The accepted answer is indeed at runtime. It uses an Event Trigger which is exactly what you need to get PointerEnter events. You can still add to that event at runtime using Unity's Event System.

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