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DOs and DON'Ts in mobile game development
as the title says, what I have to do and what should I avoid in mobile game development (especially iOS and Android) cos sometimes there are games with simple textures, low quality graphics, and the size is only 10-20MBs, but the game is very heavy, its lagging everytime.
things that I just know are
don't use onGui.
override textures for mobiles
are there any more rules on developing mobile games so that the game is not lagging? thanks
This sort of question is best asked in the forums (although please search first- it has been answered both here and there several times already)
Answer by Seth-Bergman · Jan 05, 2014 at 08:03 AM
plenty on that in the docs:
http://docs.unity3d.com/Documentation/Manual/iphone-PracticalGuide.html
http://docs.unity3d.com/Documentation/Manual/OptimizingGraphicsPerformance.html
(and elsewhere):
http://www.realityisagame.com/archives/2116/mobile-optimization-tips-for-unity/
you can find more with an internet search...
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