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Question by
SpeedySoul · May 20, 2015 at 06:38 AM ·
unity 5lightmapglobal illuminationpoint lightbrightness
Unity 5 - Intensity of baked point light is much more brighter than realtime point light
I'm using Unity 5 standard shader for all the objects, Forward Rendering Path and Gamma Color Space on Android Platform.
Based on the result, I think the difference between realtime/baked lighting is too large for artists to tune the lights for the scene.
Did I missed something that can make the difference smaller or this is actually a bug that Unity is working on it?
There are only 5 point lights in the scene and they are all set to Baked & Auto.
In-editor game preview (realtime)
In-editor game preview (baked)
Lighting setting
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