Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by haim96 · Aug 24, 2013 at 07:03 PM · rotationgameobjecttransformaxiseulerangles

how to get the absolute direction?

Hi (again...),

i creating side scroll games. my player can make a loop in the air and when he upside down he need to roll back. my problem is that i can't really know when he fly to the left or to the right. i use this to rotate the X axis:

  transform.Rotate (-250f * Time.deltaTime,0 , 0);

i also tried to use transform.eulerAngles.x but none give me the real Angle between 0 to 360.

so, what should i use or any method to know where am i fly (right or left) will be great help!

thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by DaveA · Aug 24, 2013 at 07:05 PM

transform.forward is a vector that will always point in the direction your transform is facing. So if the Z axis of your character is aligned with the Z axis (think of it as the Z arrow points through his nose, or chest, or whateever, his 'forward' direction), transform.forward will tell you which way he's facing. Then if transform.forward.z >0 he's pointing right, if < 0 he's pointing left, assuming he 'faces' left or right and not into/out of the screen. And that x is left/right y is up/down.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image haim96 · Aug 24, 2013 at 07:52 PM 0
Share

i just tried it. but transform.forward.x always return 0.

avatar image DaveA · Aug 24, 2013 at 09:03 PM 0
Share

Sorry, I mean z. Editing my anwser

avatar image haim96 · Aug 24, 2013 at 09:35 PM 0
Share

this works like a charm! didn't know i can use transform.forward this way... thanks!!!!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Make object only rotate in 90 degree increments 1 Answer

GameObject Rotation is always postive 0 Answers

Why Local Rotation Faster than World Rotation (Degrees/Second) 1 Answer

Problem about Rotating the Character 1 Answer

Camera rotation the same as player rotation 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges